Hello my friend! ❤
Luna’s hair can be found right HERE. 😀 And I did have a nice day, thank you for asking! I rewatched The Force Awakens for the bajillionth time, which always makes for a good day. ;D
Hello my friend! ❤
Luna’s hair can be found right HERE. 😀 And I did have a nice day, thank you for asking! I rewatched The Force Awakens for the bajillionth time, which always makes for a good day. ;D
Awww, thank you! I don’t feel so kind and helpful lately since I haven’t been around and I’ve been neglecting my messages. 😦 *slinks away in shame*
But!

You can find Charlotte’s hair HERE. 🙂 Enjoy!
No worries! My feelings aren’t hurt – I’m fairly new to the phenomenon myself since it never occurred in my game, and my preliminary research turned up a lot of negative commentary (”your game is forever infected,” “you can’t get rid of it,” etc.). So I immediately removed links to my downloads until I could obtain more information.
I’m going to (eventually) go through my downloads and post a disclaimer about the bug and include a link to BoilingOil’s fix, for those who still want the lots. I enjoy sharing lots – I’m not much of a cc creator, so I always felt it was my way to give back to the community. I’d hate to stop doing that, but I’ll need to make sure everyone is aware of the possibility of the bug and takes necessary precautions.
Again, no worries. In fact, thank you for bringing it to my attention. I don’t know how long it’s been there, so I appreciate knowing about it now. 🙂 And I hope the fix took care of everything for you! I’m sorry for any trouble I caused. D:
I’m going to quote BoilingOil, because I’m not familiar with it myself (having never experienced it in my own game):
“The Debug Super Duper Hug is a special autonomous testing interaction that allows any sim to hug any other sim without the fear of being rejected. This hug is very effective and make sims into friends very fast. Some people [modders] use it as a template for creating new interactions, where the original is kept on as a fallback. When such a mod is later removed, the Super Duper Hug is then introduced by the game to compensate for the missing interaction. My No Sim Loaded mod protects against this annoying phenomenon.”
Basically, your Sims will keep going around trying to give hugs. From what I’ve read from people who had it in their game, it is incessant and annoying (and as iCad pointed out, may cause your Sims to make a lot of enemies if the hug gets rejected). It’s more of a nuisance than anything – it won’t break your game or cause neighborhood corruption. But for some people, having a buggy game in any terms is (understandably) unacceptable. For me, personally, if there’s no long-term damage and there’s a fix to suppress it, I don’t have a problem with it and I’m not going to go crazy reinstalling and starting from scratch. But it is incredibly viral and spreads through lot downloads, and once you have it you always have it. So if/when I share lots in the future, I have an obligation to let downloaders know of its presence (and, of course, link to the fix, which everyone should have in their game already, bug or no bug).
Downloads are still offline for now until I add a disclaimer to all of them…
Oh no, I’m sorry to hear that. 😦 This is the first I’m being told that one of my lots carries it. (Can anyone else please confirm this?) I will remove links to my lot downloads until further notice.
As far as I know, nothing will get rid of it, but a mod like BoilingOil’s No Sim Loaded will suppress it. You won’t need to do anything special when you load your game, it works automatically when you open a lot and continues to work in the background to get rid of the bug and other garbage tokens.
Again, I’m very sorry this happened. If I’d had prior knowledge of it being present in my game, I wouldn’t have put my lots up for download.
Sure! I actually just finished answering a question about geneticized skin tones and I realized I never updated my skin set to include Starlla’s skins. 🙂
So for now, here are the values I assigned them:
There you go anon! For reference, here is the updated notepad file that includes everything. 🙂
Hey! It’s not going to break your game, if that’s what you mean. But my custom skins are geneticized around my defaults, and if you use different defaults, you may wind up with incorrect genetics, so to speak. THIS TUTORIAL explains everything you’d need to know – it’s what I used to geneticize my skin tones, and it’s written so that even someone with minimal to no SimPE knowledge could follow it. 🙂 (Not saying you don’t know SimPE! But for a lot of people, myself included, the prospect of messing around in SimPE can be daunting. So I’m here to reassure you that if I can do it, anyone can!)
Basically, skins are geneticized on a scale. The four default skins have assigned values of 0.1, 0.3, 0.6, and 0.9 (going from S1 to S4). To geneticize skins, you would go into SimPE and assign them a value around each of the pre-existing default values. So if the custom skin you want to geneticize is lighter than your S1 default, you would give it a value smaller than 0.1. If your custom skin is a shade between S2 and S3, for example, you could give it a value of 0.4 (or 0.45, etc.).
So I took all the custom skin sets I wanted to use, and in a notepad file, I arranged them in order from lightest to darkest, then set about assigning values on the scale to fit them around my defaults. Here is part of my notepad file:

My default S1 skin is the lightest of all the skins I have in my game, so I started the scale after 0.1. Everything between S1 and S2 are skins darker than S1, but lighter than S2 (ordered to the best of my ability – it gets tedious clicking back and forth in BodyShop, and depending on how many skin sets you’re using, it’s often hard to discern if one is really “lighter” or “darker”, as sometimes it’s just a different shade :3).
Long story short: skins are geneticized around the defaults. If you use a different set of defaults and your S2 is lighter than mine, for example, some of the skins I geneticized with numbers less than 0.3 may be darker than your S2. So if your S2 and S1 Sims have a baby, it’s possible the baby will be born with a skin darker than either of the parents. Does that make sense? I’m not very good at explaining things, it seems. 😐 (Here! Go read @vimpse‘s post! She’s better at explaining than I am. :D)
Again, mixing my geneticized skins with different defaults will not break your game, but if you’re OCD about genetics (like I am) and having babies with darker/lighter skin tones than both of their parents would bother you, then I’d recommend picking the custom skin sets you’d like to use, and assign genetic values in SimPE yourself to fit them around your defaults. 🙂
That’s why I did it in the first place, honestly. I use a lot of the same skins Vimpse uses, but I wanted to use different defaults so I set out on a skin-geneticizing expedition of my own. ;D
I hope this helps a little bit! I can’t overstress how helpful this tutorial is, so I’m going to link to it again! If I can clarify anything else for you, drop me another message or IM me or whatever tumblr is making us do these days. 🙂

Right HERE by Eltanin!
Ack! I’m sorry, I was so sure I went through and included all the master files. I believe the only bench it could be is the one in the changing room?

You can find it HERE. 🙂 Let me know if you need anything else! (And I’m sorry it took so long for me to answer you!)